ByteDance’s Strategic Retreat: Selling Moonton to Saudi Arabia for $70 Billion Signals End of Gaming Ambitions

7 mins read
February 16, 2026

– ByteDance is finalizing the sale of Moonton Technology to Saudi Arabia’s Savvy Games Group for $60-70 billion, a move that highlights its strategic retreat from the gaming industry. – This divestment reflects ByteDance’s broader shift from aggressive expansion to focusing on core businesses like artificial intelligence, e-commerce, and short videos, where it sees higher returns on investment. – Moonton, with its hit game Mobile Legends: Bang Bang, remains profitable but no longer aligns with ByteDance’s streamlined strategy, emphasizing the challenges of leveraging traffic in content-driven sectors. – Saudi Arabia’s acquisition supports its Vision 2030 to diversify away from oil and build a global gaming and esports empire, making it an ideal buyer without regulatory hurdles. – The deal underscores a key lesson for Chinese tech and gaming firms: sustainable success hinges on product innovation and long-term community building, not just capital and traffic infusion.

The Mega-Deal: ByteDance Sells Moonton to Saudi Arabia

In a transaction that has sent ripples through global financial and gaming circles, ByteDance (字节跳动) is nearing the completion of a deal to sell Moonton Technology (沐瞳科技) to Saudi Arabia’s Savvy Games Group, a subsidiary of the Public Investment Fund (PIF). Valued between $60 to $70 billion, this sale represents one of the largest gaming acquisitions in recent history and marks a definitive strategic retreat from gaming for the Chinese tech giant. The news, first reported by Reuters, indicates that both parties have reached preliminary agreement on core terms, with signing expected in February and closure targeted for early 2026.

Transaction Details and Historical Context

According to insider sources, the sale package includes not only Moonton’s core assets but also several in-development games from its Shanghai studio, such as Headshot Restricted Area (头号禁区) and Project Code A02 (代号 A02), along with the full assets of the Guangzhou Lighthouse studio. This comprehensive transfer allows ByteDance to achieve a clean exit from a business segment that once held central strategic importance. Historically, ByteDance acquired Moonton in 2021 for approximately $40 billion, outbidding rivals like Tencent (腾讯) in a high-stakes move. At that time, ByteDance, under founder Zhang Yiming (张一鸣), was in an aggressive expansion phase, viewing gaming as a natural extension of its traffic dominance from platforms like Douyin (抖音) and Toutiao (今日头条). The acquisition was meant to leverage Moonton’s overseas success, particularly with Mobile Legends: Bang Bang (决胜巅峰), which boasts over 1.5 billion downloads and 110 million monthly active users, primarily in Southeast Asia and Latin America.

Valuation and Market Performance

Despite the strategic retreat from gaming, Moonton has demonstrated robust financial health. Sensor Tower data reveals that Mobile Legends: Bang Bang generated nearly $2.4 billion in cumulative global revenue as of January 2026, with a 122% month-over-month growth spike in early 2026. The game’s esports ecosystem, including the Mobile Legends Professional League (MPL) and world championships, has cemented its cultural status in emerging markets. Industry analysts note that Moonton’s annual revenue stabilized around $10-12 billion in recent years, making the $60-70 billion sale price align with a premium valuation of 5-6 times price-to-sales, reflecting its strategic value to Saudi Arabia rather than just financial metrics.

ByteDance’s Strategic Pivot: From Expansion to Focus

ByteDance’s decision to sell Moonton is not an isolated event but part of a broader corporate realignment initiated after leadership changes. When Liang Rupo (梁汝波) succeeded Zhang Yiming (张一鸣) as CEO in 2021, the company shifted from a ‘growth at all costs’ mindset to a focus on profitability and core competencies. This strategic retreat from gaming underscores a recalibration where resources are channeled into high-efficiency, high-certainty sectors like AI, e-commerce, and short-form video, which better synergize with ByteDance’s algorithmic and distribution strengths.

Leadership Change and New Priorities

Under Liang Rupo (梁汝波), ByteDance has prioritized businesses with clear monetization pathways. In 2025, ByteDance’s revenue surpassed Meta’s, establishing it as the world’s largest social media company, with a valuation exceeding $330 billion from employee stock buybacks. During this period, gaming, as a content-intensive industry with long development cycles and unpredictable outcomes, became less attractive. The company’s experiments with games like One Piece: Hot Blooded Voyage (航海王热血航线) and The Legend of Neverland (花亦山心之月) failed to achieve blockbuster status despite heavy resource allocation, revealing the limits of traffic-driven models in creative sectors.

Gaming Business Reorganization

ByteDance’s gaming arm, Nuverse (朝夕光年), underwent significant restructuring starting in 2023. Projects were halted, teams were optimized, and by 2024, most unlaunched games were shut down, retaining only a few innovative titles. The appointment of Zhang Yunfan (张云帆), former president of Perfect World’s gaming business, to lead Nuverse signaled a move toward steadier, capability-aligned development. Zhang Yunfan (张云帆) advocated for a focus on lightweight games that suit ByteDance’s short-video user base, diverging from Moonton’s heavy, globally-managed operations. This internal shift made Moonton’s independent structure and need for sustained investment a misfit, accelerating the decision for a strategic retreat from gaming.

Why Moonton Became a ‘Trouble’ for ByteDance

The initial synergy between ByteDance’s traffic and Moonton’s content proved elusive over time. While ByteDance hoped Moonton would become a pillar for global gaming expansion, five years later, the collaboration yielded limited benefits for ByteDance’s core Southeast Asian market penetration or overall business growth. This misalignment highlights why the strategic retreat from gaming was inevitable, as ByteDance’s strengths in algorithm-based distribution failed to translate into game development prowess.

Lack of Synergy and ROI Issues

ByteDance’s model of rapid iteration and data-driven optimization, successful in短视频 and e-commerce, stumbled in gaming where creativity, narrative depth, and community engagement are paramount. Moonton operated largely autonomously post-acquisition, and its contributions to ByteDance’s profit—around $2 billion in 2024—were overshadowed by the higher returns from other segments. As ByteDance’s gaming division generated roughly $2 billion in profit in 2024, placing it in China’s second tier, the ROI paled compared to sectors like live-streaming commerce. This economic reality turned Moonton into a ‘trouble’—a valuable asset that no longer fit strategic goals, prompting the strategic retreat from gaming.

Challenges in Game Innovation and Market Trends

The broader gaming industry’s evolution further justified ByteDance’s exit. Sensor Tower data shows that in January 2026, China’s client-game market revenue grew 23.46% year-over-year, outpacing the mobile game market’s 1.52% decline. This trend, fueled by hits like Black Myth: Wukong (黑神话:悟空) and Delta Force (三角洲行动), indicates a consumer shift toward high-quality, immersive experiences over lightweight mobile titles. ByteDance’s focus on casual games aligns with its user base but misses this premium segment, where companies like miHoYo (米哈游) with Genshin Impact (原神) and Tencent with deep content libraries thrive. Thus, the strategic retreat from gaming acknowledges that product innovation, not traffic, is the true competitive edge.

Saudi Arabia’s Gaming Ambitions: The Perfect Buyer

ByteDance’s choice of Saudi Arabia as the buyer for Moonton is a calculated move that ensures a smooth transaction. Rather than selling to domestic rival Tencent or Western firms, ByteDance opted for a third-party capital with deep pockets and strategic intent, facilitating this strategic retreat from gaming without regulatory entanglements. Saudi Arabia, through Savvy Games Group, is aggressively building a gaming portfolio as part of Crown Prince Mohammed bin Salman’s Vision 2030 to reduce oil dependence.

Saudi 2030 Vision and Savvy Games Group

Savvy Games Group, wholly owned by PIF, has been on a global acquisition spree, including the $4.9 billion purchase of U.S. mobile game company Scopely in 2023 and the $3.5 billion acquisition of Niantic’s game division in 2025. However, it lacked a flagship global hit until Moonton. Mobile Legends: Bang Bang’s dominance in emerging markets, coupled with its esports infrastructure, provides Saudi Arabia with an instant platform to cultivate a homegrown gaming industry. The $60-70 billion price tag, while premium, buys not just a game but a complete global operation—localization teams across 80+ countries, esports leagues, and R&D capabilities—essential for Saudi’s economic transformation.

Why Not Tencent or Other Buyers?

Market analysts speculate that selling to Tencent, which initially bid $20-30 billion for Moonton in 2021, would have depressed the sale price and raised antitrust concerns in China’s already concentrated gaming market. Conversely, deals with U.S. or Japanese firms could face scrutiny over technology transfer amid geopolitical tensions. Saudi Arabia, as a neutral party with ample liquidity, offered a clean exit. This aligns with ByteDance’s priority for a swift, high-value disposal to fund its AI and e-commerce wars, making the strategic retreat from gaming a financially sound decision.

Market Implications and Industry Trends

This transaction reverberates beyond ByteDance, offering lessons for Chinese tech companies and global investors. The strategic retreat from gaming signals a maturation in China’s tech sector, where firms are moving away from sprawl toward specialization. It also highlights the evolving dynamics in the gaming industry, where success is increasingly tied to content quality and global adaptability.

Lessons for Chinese Gaming Companies

The sale underscores that traffic and capital alone cannot guarantee gaming success. Companies like miHoYo (米哈游) and Lilith Games (莉莉丝) have risen through product innovation and overseas focus, without relying on giant platforms. For ByteDance, retaining studios like Guangzhou Youai Division and Beijing Oasis Studio for lightweight games may yield better returns, but the era of mega-acquisitions for gaming dominance appears over. Investors should note that in Chinese equities, firms with strong IP and operational expertise, such as Tencent and NetEase (网易), remain resilient, while those dependent on traffic face headwinds.

Global Gaming Landscape Shifts

Saudi Arabia’s entry as a major player through this deal could reshape global gaming competition. With Moonton, Saudi gains a tool to influence esports and digital entertainment in growth markets, potentially challenging established players. For international investors, this highlights opportunities in regions like Southeast Asia and the Middle East, where gaming penetration is rising. Data from sources like data.ai and Sensor Tower should be monitored for trends in mobile vs. client-game growth, as preferences shift toward premium experiences.

Forward-Looking Insights for Investors

ByteDance’s divestment of Moonton is a landmark event that encapsulates broader trends in technology and entertainment. This strategic retreat from gaming reflects a pragmatic approach to resource allocation, favoring sectors with synergistic advantages and higher scalability. For sophisticated business professionals and institutional investors, the key takeaway is to prioritize companies with core competencies and innovative product pipelines over those relying on ancillary expansions. As ByteDance channels proceeds into AI and e-commerce, stakeholders should watch its developments in these areas for potential investment cues. Meanwhile, Saudi Arabia’s gaming foray presents new avenues for capital deployment in emerging market digital infrastructure. Stay informed by tracking regulatory announcements from bodies like the China Audio-Video and Digital Publishing Association (中国音像与数字出版协会) and global market reports to navigate the evolving landscape of Chinese equities and global gaming.

Eliza Wong

Eliza Wong

Eliza Wong fervently explores China’s ancient intellectual legacy as a cornerstone of global civilization, and has a fascination with China as a foundational wellspring of ideas that has shaped global civilization and the diverse Chinese communities of the diaspora.